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 what a monk should be...

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Maynard/KristyMae
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PostSubject: what a monk should be...   Thu Oct 18, 2012 5:28 pm

as we know that monks of this kind of game got low damage and great toughness...but monk in game are much weaker than other characters the toughness of it are not enough to match the edited crits of other characters perhaps of it's poor damage...i just want to suggest to raise the damage, or the toughness or the SS effect for monks....i know it might be a ridiculous suggestion but for me the monks in the game are much weaker than other server that i played....hope to have good feedbacks...(sorry for comparing it to other server)....
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Cake
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PostSubject: Re: what a monk should be...   Thu Oct 18, 2012 6:01 pm

I agree monks should have some extra that for example assassins dont. Monks hp and toughness are equal to an assassin and monks have lower damage. I think monks should have abit more damage of some kind of absorb buff to increase toughness Razz

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Epic
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PostSubject: Re: what a monk should be...   Fri Oct 19, 2012 6:02 am

I agree..
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Im Not Rowell
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PostSubject: Re: what a monk should be...   Sun Feb 10, 2013 1:16 am

it would be boring coz no one creates monk, you always see sins,tamers and wiz at stone but seeing a monk and with a full ds set is so rare.
i think you should add more stuffs on monks.
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OrangeTank
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PostSubject: Re: what a monk should be...   Sat Mar 09, 2013 11:18 am

I like this but only have a single set Purple of lvl 80~90. Only For Shovel, Crossbow, Dagger, Blade and Pearl. Why don't have a special set for another weapons. I like a Dodge monk it's nice to play...


I see too the status of a single boots of assassin have more dodge than Monk boots status???
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PostSubject: Re: what a monk should be...   Sat Mar 09, 2013 12:00 pm

The DS set offers all stats, cs, dodge etc. And assassin do have more dodge than monks generally.

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dapattama
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PostSubject: Re: what a monk should be...   Sun Apr 07, 2013 1:14 am

Hello GUys!!!! Very Happy Im TowOfDarkness WHy Cant Update my client#11 it say error Evil or Very Mad
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kill4u
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PostSubject: Re: what a monk should be...   Sun Apr 07, 2013 6:17 am

watch support section
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PostSubject: Re: what a monk should be...   Sun Apr 07, 2013 8:54 pm

idk i have to update my client plsssss..teach me its say errorr#10
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PostSubject: Re: what a monk should be...   Mon Apr 08, 2013 6:36 am


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EL_GATILLO
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PostSubject: Re: what a monk should be...   Fri May 31, 2013 2:37 am

For all Talismans I've played.I do believe that bald heads here are pretty not that kind of tanker here.They are not that famous to be called on a cave. Yeah, their toughness are good enough but not that better tanker than sin.So I guess that there should be a better modification of their skills here. Monks are so called "tankers" but look what they are here.Seems like they are rare characters that you'll just count in your finger their numbers.
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PostSubject: Re: what a monk should be...   Thu Jul 04, 2013 4:57 am

Well my suggestion about the monks is buff his deffense a bit more and his dmg with the shovel so he will be more useful , well tamers are missing 2 can you do somthing about them some kind a buff ?
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